Post by chasing SHMEY ! on Apr 20, 2010 21:50:25 GMT -5
Here are the different powers accepted on the site. You may chose one, and only one unless you have received prior permission from an admin to have more, for your character. If there isn't a power on the list and you would like it, shoot one of us a PM and we will more than likely add it to the list! Please try to be original and use something different than others on the site. Yes more than one character will have the same powers, but we don't want everyone having the same ones! All information found below was stolen *coughcough* we mean, borrowed from Wikipedia! [:
( Power List )
Power mimicry or absorption
Ability to copy or absorb another's powers or skills, within a limited capacity.
Power negation
Ability to cancel the superpowers of others.
Power sensing
[/center]Ability to sense or recognize superhuman powers.
Accelerated healing
Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
Telekinesis
Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye.
Acid generation
Ability to generate acid, can be manifested through touch or as a spray.
Animal mimicry
Ability to take on the abilities of certain animals.
Biological manipulation
Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.
Body part substitution
Ability to replace one's limbs or other body parts with those of another.
Bone manipulation
Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Duplication
Ability to create physical duplicates of oneself.
Temporal duplication
Ability to bring past and future versions of oneself back to the present.
Echolocation
Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense.
Invisibility
Ability to render the user unseen to the naked eye.
Invulnerability
Ability to be immune to one or more forms of physical damage.
Kinetic absorption
Ability to absorb forms of kinetic energy into oneself and convert it into physical strength.
Pheromone manipulation
Ability to generate and control pheromones which may have various effects.
Self-detonation or explosion
Ability to explode one's body mass and reform.
Sonic scream
Ability to generate vocal sounds of a higher amplitude than a normal human.
Superhuman breath
Ability to inhale/exhale with superhumanly powerful lungs. This can range from exhaling on par with a giant fan's wind current to inhalation on par with the power of a gravitational vortex.
Superhuman reflexes
Ability to react faster than a normal human.
Superhuman senses
Ability to see, smell, taste, feel and/or hear more than a normal human.
Superhuman strength
Ability to have a level of physical strength much higher than normally possible given their proportions.
Night vision
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Ability to see clearly in darkness.
X-ray vision
Ability to see through solid matter.
Wallcrawling
Ability to crawl on vertical and horizontal surfaces.
Waterbreathing
Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternate air supply.
Omni-linguism
Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways.
Omniscience
Ability to know anything and everything.
Superhuman intelligence
Intelligence far above that of a genius level.
Mental projection
Ability to project one's consciousness/emotions into the astral plane, into another, or to make them real.
Empathy
Ability to read or sense the emotions and/or control the emotions or feelings of others.
Mediumship
Ability to see and communicate with the dead (i.e., ghosts).
Precognition
[/center]Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
Psychometry
Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.
Telepathy
[/center]Ability to read the thoughts of, or to mentally communicate with others.
Memory manipulation
Ability to erase or enhance the memories of another.
Possession
[/center]Ability to take control and inhabit the body of an individual.
Psionic blast
Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind.
Psychic weapons
Ability to create a weapon of psychic energy that can harm mentally and not physically.
Animation
Ability to bring inanimate objects to life or to free an individual from petrification.
Darkness or shadow manipulation
Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it.
Density control
Ability to increase or decrease the natural density of an object and/or one's self.
Disintegration
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Ability to disintegrate matter through touch or through beams.
Elemental transmutation
The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation.
Gravity manipulation
Ability to manipulate or generate gravitons, or other types of gravitational interactions.
Immortality
[/center]Ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally.
Resurrection
Ability to come back to life after being killed.
Intangibility or phasing
Ability to phase through solid matter without harm.
Light manipulation
Ability to control, generate or absorb light particles.
Magnetism manipulation
Ability to control and/or generate magnetic fields.
Mass manipulation
Ability to increase or decrease mass in an object.
Molecular manipulation
Ability to mentally manipulate the molecules of objects and/or one's self on a molecular level.
Probability manipulation
Ability to alter probability, causing unlikely things to happen or likely things to not happen.
Radiation manipulation
Ability to generate, manipulate or have immunity to toxic radiation.
Reality warping
Ability to change or manipulate reality itself.
Sound manipulation
Ability to manipulate sound.
Time manipulation
Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.
Teleportation
Ability to move from one place to another without occupying the space in between.
Time travel
Ability to travel back or forth through time.
Flight
Ability to lift off the ground, to ride air currents or to fly self-propelled through the air.
Air and wind manipulation
Ability to control, generate, or absorb air or wind.
Cold and ice manipulation
Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
Earth manipulation
Ability to control earth; sand, stone, rock, lava, dirt, or other minerals.
Plant manipulation
Ability to control, manipulate or animate all forms of plant life.
Electric manipulation
Ability to control, generate or absorb electric fields.
Fire and heat manipulation
Ability to control the kinetic energy of atoms to generate, control or absorb fire.
Water and moisture manipulation
Ability to control, generate or absorb water.
Weather manipulation
Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
Energy manipulation
These powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and the Darkforce dimension.
Concussion beams
Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.
Energy blasts
Ability to expel various forms of energy from the body.
Energy constructs
Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.
Energy conversion
Ability to absorb one form of energy and convert it into another form of energy.
Force field generation
Ability to project powerful fields of manipulated energy.
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